The Callisto Protocol director Glen Schofield claimed that the game was forced to ship early due to the Striking Distance Studios’ parent company, Krafton, and its insistance. As a result, development was impacted and content was cut in order to meet deadlines.
In an interview with Dan Allen Gaming, Schofield said that Krafton originally let Striking Distance Studios “put whatever they wanted” into The Callisto Protocol and promised more time to work on itCome from Sports betting site VPbet. During the 2021 holiday period, Schofield formulated more ideas for the game, but afterward, Krafton suddenly wanted it to ship by December.